Abstract
In this essay I will discuss some of the key notions and concepts that I have learned throughout my study in Design Thinking this semester. I will outline what the various ‘designerly acts’ are and discuss how studying them has benefited my own design thinking.
About me
I would still consider myself to be a novice of design. I am yet to work professionally; all of my knowledge and practice of design has been through my studies at either university or technical college. However, through my experiences through working on various assignments and projects, I have developed a good knowledge of various design applications, strategies of design and design philosophies.
My major is Design Science – Digital Media. During my time at Sydney University I have studied a wide variety of design subjects from Web Design, Sound Design for new media, Graphic Design, Video Editing, Photography and so on. I can still honestly say that I have not yet found which specific area I would like to focus on in my career. But, the same principles of design seem to apply to every subject that I have studied.
A famous Australian photographer that I have researched, David Moore, said that “It’s terribly important to understand and study the other creative disciplines – sculpture, painting, music, architecture, design – so that you’re feeding off all the creative world and being stimulated by it. So what finally comes out of you is affected by these things… hopefully in a positive way.” [1]
Although subjects like Photography, Sound Design and Web Design may not be my main interests, I too find that I am getting a more rounded view through embracing these other disciplines and discovering elements of good design principles within them. This also applies to the knowledge I have gained through studying design thinking.
I think that it’s great to learn about design software like Adobe Photoshop and know all of the tricks and special features, but without a good knowledge of design principles and theory, you can only do so much. I often find work created by ‘novice’ designers on the internet and in magazines that is aesthetically good, but you can constantly see that they have used a particular filter in Photoshop or a particular custom brush. Elements of their design are also often flawed such as the composition and layout, colour palette and confused concepts.
Being knowledgeable about design also means one very important thing – You are using the design software to create your design without being influenced by the software. What I mean by that is, that you won’t use certain tools like ‘dodging’ and ‘burning’ or a special ‘filter’ for no reason other than it looks ‘cool’. You will plan what you want to create and then the design software will help see your idea come to fruition. It is also important that a designer knows the limitations of what he or she can create within the software.
The designerly acts
I will now outline the designerly acts. It is important that I first make it clear that this is my interpretation of them. This is because designing means different things to every individual and“we cannot assume that the term would denote equal meaning to all designers.”(Petra Falin 2007) [2].
Interpreting
Interpreting means to make sense of something. Everybody has their own interpretation of things and the same applies to design and artwork. Peoples’ interpretations can change due to their cultural background, context, beliefs, prior experiences and so on. In terms of interpreting as a designerly act, I feel that this is how designers interpret design ‘problems’; Whether it’s instructions from a client or colleague, or their physical interpretation of their own thoughts. A designer’s interpretation of a ‘problem’ will influence how and what he or she will design.
Knowing
Knowledge about something; some people acquire knowledge through research, practice and study, and others seem to have a sixth sense. In class we discussed how a mechanic can listen to a car and tell you what’s wrong with it without being able to understand why. Sports people can seem to have an intuition as well. Similarly, a good soccer striker always seems to be in the right place at the right time. Designers use their knowledge to design. Sometimes they will not ‘know’, and this is when other designerly acts need to be used to gain this knowledge. In order to solve the ‘problem’ you need to understand it.
Practicing
There are some things that cannot be learned through research, exploring and discussing. These things must be learned through practicing and experiencing. For example, riding a bicycle; you could read hundreds of books about how to ride a bicycle, and watch people do it forever, but until you practice you won’t be able to ride it properly. I have found that this is similar with design applications like Flash. You need to practice using it before you can understand it properly and know your limits.
Researching
Research is a crucial part of the design process. It is used to understand the needs, scope, limitations and resources of the design. It is important that you don’t plagiarise other people’s work. In saying that, there is also no need to ‘reinvent the wheel’. Research of existing design can be beneficial in that you can find what is out there, what is successful, what isn’t successful and find inspiration. Good research can save a lot of time and effort because you can avoid mistakes and obstacles.
Modelling
Modelling is similar to presenting. A model is a simplified representation of something. In terms of design, a model can be utilised for many different purposes. For example: to test a design; to get approval to construct a final product; to help visualise an idea/thing or display a concept to others.
Exploring
Exploring was the topic of my assignment one essay. I found that exploring meant “to traverse or range over for the purpose of discovery… to look into closely / scrutinize / examine” (The Macquarie Dictionary 1990)[3] in terms of design, exploring is used for two main reasons: To help better understand a problem; To explore an idea or concept for the sake of discovery.
Discussing
Like presenting and modelling, discussing is a designerly act used to collaborate and present to other people involved in a design process. Discussing is used to get feedback from others and to raise concerns or ideas and hopefully solve design problems.
Experiencing
Experience cannot be taught. It is something that one can gain only after lots of practice and time. For a designer, experience is great because it enables them to overcome difficulties and problems easier as they have dealt with similar things in the past. Experiencing is also a great way to learn. I have been learning Japanese language for a long time. However, I found that living in Japan for 6 months was the best way to learn, and that I learnt more in 6 months there than I could in 2 or 3 years studying text books. Experiencing and practicing are different in that experiencing is the ‘real thing’ and not simulated.
Discovering
In my opinion, exploring and discovering are directly linked and overlap. People explore for the purpose of discovery and discovery both random and earned lead to more explorations. Discoveries can be either the best or the worst experiences during designing in my opinion: They can be discoveries that ultimately help you solve the problem, ‘eureka’ moments if you will; or they can be moments of grief, where you find a huge problem in the design or are met with an obstacle/difficulty.
Reflecting
As a designerly act reflecting can be used at early stages of a design process, where older designs and inspirations can be reflected upon. Reflecting is also used to ensure the initial purpose or need of the design is being fulfilled.
Presenting
Presenting is used to display the content of a topic to an audience; in design, whether it may be through sketches, descriptions, models or whatever to others. This was the topic of my second assignment. I found that designers will need to present different parts of their design to different audiences throughout a design process. For example, technical designs to colleagues and final design designs to clients. Presenting is crucial in design, as it is how an idea or concept is materialised.
Celebrating
Celebrating is usually done when a major milestone is reached during the design process. However, as I realised from my assignment one work, there is always a possibility for improvements of a design. This is because of factors such as better understanding of the ‘problem’, improved technology/resources/tools and so on.
I think that it is clear that the designerly acts are not rigid; many of the acts overlap and are directly related. They can be used by designers in many different ways at different stages of a design process. This is because design problems are different to regular problems. They are often unique, ill-defined, non routine or as Rittel and Webber defined them “wicked problems”. (1973)[4].
The design process
In my assignment two essay, I stated that although there is no definitive process of designing there seems to be three major stages which a design goes through – concept, development, and final product. There also seems to be two reasons that designing takes place which greatly alter the process in which designing is undertaken. That is, whether it’s designing to fulfil a specific need or purpose i.e. for a client; or whether something is designed simply for amusement, such as artwork. Design processes for the former are usually more structured than those that are for amusement.
The concept stage of a design is where the purpose of the design as well as the scope and limitations is defined. Designerly acts: interpreting, knowing, researching, exploring, discussing, modelling, presenting and reflecting come into play. Before the ‘problem can be solved’ or a final design solution be created; the purpose/need/goal/aim of the design must first be understood or at least acknowledged. Sometimes this means that a design will start at the development stage, when it isn’t being designed for a specific purpose; such as for art.
During the development stage of a design process, designerly acts like discovering, reflecting and experiencing are most used. Often during the development stage, obstacles and difficulties arise. This often leads to the concept stage being revisited or revised.
After the development stage, the final product stage is reached. During this stage, the designer/s will discuss, reflect and present the design and decide whether to go back to development or concept stage or whether to present and celebrate the final product.
Throughout my study during this course, I also found that design processes don’t always necessarily start at the concept stage. They can arise due to a discovery or a desire to explore. Later, a purpose for the idea can be developed and a design can be created. John S Gero from our University faculty wrote “Designing as exploration takes the view that the stated space of possible designs to be searched is not necessarily available at the outset of the design process. Here designing involves finding the behaviours, the possible structures and /or the means of achieving them, i.e. these are only poorly known at the outset of designing.” (Logan and Smithers, 1993; Gero, 1994)[5]
Another interesting point is that over time, newer designs can arise as new technology becomes available and the ‘problem’ is understood better. In my assignment one essay, I discussed this notion by using the example of mobile phones, discussing how they have evolved over time.
In addition, I found that new design can create issues that were not foreseen during the development of a design. In the case of mobile phones, I talked about some issues like electronic bullying and how people these days are prone to be less punctual and less planned as they have their mobile phone to help them when they get stuck. And furthermore, how the implementation of designs can lead to new designs; for example, mobile phone technology evolving and leading to devices like the ‘iPhone’.
Conclusion
As a result of the research and study that I have done for this course I have found that there is no one process that will be suitable for every design situation. The ability to utilise various design strategies and thinking, like the various designerly acts, when an obstacle or difficulty is faced is what makes a good designer. I also found it interesting that design is not art, science or problem solving, but a combination of the three. Although I would still only consider myself to be a novice designer, I feel that through learning about these various topics and my research about various expert designers has been extremely useful. I feel that my studies in Design Science – Digital Media at Sydney University have provided me a good theoretical and methodical knowledge base of design. From now, it’s just a matter of experience and time separating me from the experts.
References:
[1]
Contemporary photographers: Australia David Moore (1980)
[2]
Falin, P. The Social Dimension in Construction of Designerly Knowing in Design Enquiries 2007 University of Lapland, Faculty of Art & Design, Design Connections Graduate School (2007)
[3]
The Macquarie Dictionary (1990)
[4]
Rittel, H. & Webber, M. “Dilemma in a general theory of planning” Policy Sciences 4: 155-160 (1973)
[5]
Gero, J.S. Towards a Model of Designing Which Includes its Situatedness, Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney (Logan and Smithers, 1993; Gero, 1994)